09-08-2011, 04:45 AM
Thnx man,
I do have to say that most of the coding is from internet/tutorials, I will show you a part:
A lot of the graphics is based on rectangle's
This is the map generator part:
the 32 and 0 are the coordinates of the picture I downloaded, so it will pick the grass texture, out of a full picture with grass, mountains, water, etc.
I will be posting more parts later.
I do have to say that most of the coding is from internet/tutorials, I will show you a part:
Code:
' Initialize Graphics objects
G = Me.CreateGraphics
BB = New Bitmap(ResolutionWidth, ResolutionHeight)
bmptile = New Bitmap(GFX.pbGFX.Image)
A lot of the graphics is based on rectangle's
This is the map generator part:
Code:
Select Case map(x, Y, 0)
Case 0 'grass
sRect = New Rectangle(32, 0, Tilesize, Tilesize)
the 32 and 0 are the coordinates of the picture I downloaded, so it will pick the grass texture, out of a full picture with grass, mountains, water, etc.
I will be posting more parts later.
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Earn money for all your games!
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