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Jonathan Blow, Creator of Braid, Discusses Game Design
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Macatone Wrote:One thing that makes me want to continue to play a game is to feel like I'm accomplishing something. Like if I unlock a new ability or weapon, that feeling of accomplishment makes me want to continue playing.

I agree with this statement. However, as Jonathan Blow has pointed out, this system also allows game developers to "exploit" its players, putting them in a never-ending loop of grinding and unlocking. Such a loop can be seen in games such as World of Warcraft. Of course, I really enjoyed that game when I played it, but thinking back on it, the addiction factor that goes hand-in-hand with progression does cause some sort of problem.
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Re: Jonathan Blow, Creator of Braid, Discusses Game Design - by brandonio21_phpbb3_import2 - 09-06-2012, 07:08 PM

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