07-13-2012, 02:50 PM
Alright, thanks for providing me with that! There are a few things that you are going to want to do now. First of all, make the "Fire" timer enabled all the time.
Also, change the sub
Public Sub Player_Shoot(Sender as object, e as eventargs)
to
Public Sub Player_Shoot()
Then, when the user presses space, call Player_Shoot() and delete the line that sets Fire.Enabled = true
Let's see if that fixes it...
Also, change the sub
Public Sub Player_Shoot(Sender as object, e as eventargs)
to
Public Sub Player_Shoot()
Then, when the user presses space, call Player_Shoot() and delete the line that sets Fire.Enabled = true
Let's see if that fixes it...