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Drunk_Snake Game PLEASE HELP!!
#3
What you could do is simply have a global variable to keep track of the portion of the zigzag (whether we are going in the positive or negative direction). For example, at the top of the code..
[code2=java]private int xDir = 1;[/code2]

And then, every time the snake moves, we simply change this variable, for example...
[code2=java]case Direction.NORTH:
newPoint = new Point(head.x + xDir, head.y - 1);
xDir *= -1;
break;[/code2]

This would create a wobble effect that works every turn. In order to make this for the y-axis, you would simply need a yDir global variable!
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Messages In This Thread
Drunk_Snake Game PLEASE HELP!! - by andre2pi - 12-29-2013, 04:16 AM
Re: Drunk_Snake Game PLEASE HELP!! - by andre2pi - 12-29-2013, 04:21 AM
Re: Drunk_Snake Game PLEASE HELP!! - by brandonio21_phpbb3_import2 - 01-05-2014, 11:15 PM

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