Need help again... - Printable Version +- BP Forums (https://bpforums.info) +-- Forum: Archived Forums (https://bpforums.info/forumdisplay.php?fid=55) +--- Forum: Archived Forums (https://bpforums.info/forumdisplay.php?fid=56) +---- Forum: Java (https://bpforums.info/forumdisplay.php?fid=19) +---- Thread: Need help again... (/showthread.php?tid=609) |
Need help again... - bigbubblewrap - 08-19-2012 In the video Making a game with Java part 3, i=I cant figure out why but its telling me "The field Component.y is not visible" here's my code:[code2=java]package levelEditor; import java.awt.Canvas; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.Toolkit; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; public class LevelEditor extends Canvas implements KeyListener, Runnable, MouseListener{ private Object[][] grid = new Object[50][50]; private Graphics bufferGraphics = null; private BufferStrategy bufferStrategy = null; private boolean running; private Thread thread; public LevelEditor(Dimension size) { this.setPreferredSize(size); this.addKeyListener(this); this.thread = new Thread(this); this.addMouseListener(this); running = true; } public void paint(Graphics g) { if (bufferStrategy == null) { this.createBufferStrategy(2); bufferStrategy = this.getBufferStrategy(); bufferGraphics = bufferStrategy.getDrawGraphics(); this.thread.start(); } } public void run() { //THis is what runs when the level editor is running while(running) { DoLogic(); Draw(); DrawBackBufferToScreen(); Thread.currentThread(); try { Thread.sleep(10); } catch(Exception e) { e.printStackTrace(); } } } public void DoLogic() { } public void Draw() { bufferGraphics = bufferStrategy.getDrawGraphics(); try { bufferGraphics.clearRect(0, 0, this.getSize().width, this.getSize().height); for (int x = 0; x < grid.length; x++) { for (int y = 0; y < grid.length; y++); { Object o = grid[x][y]; //the problem line if (o instanceof Block) { Block blockToDraw = (Block)o; blockToDraw.draw(bufferGraphics); } } } } catch(Exception e) { e.printStackTrace(); } finally { bufferGraphics.dispose(); } } public void DrawBackBufferToScreen() { bufferStrategy.show(); Toolkit.getDefaultToolkit().sync(); } @Override public void mouseClicked(MouseEvent e) { int mouseX = e.getX(); int mouseY = e.getY(); mouseX = (mouseX / 25); mouseY = (mouseY / 25); grid [mouseX][mouseY] = new Block(mouseX * 25, mouseY * 25); } public void keyPressed(KeyEvent arg0) { } public void keyReleased(KeyEvent arg0) { } public void keyTyped(KeyEvent arg0) { } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }[/code2] This was about 1/2 way thru the video. the nasty red text said this "Exception in thread "Thread-1" java.lang.Error: Unresolved compilation problem: The field Component.y is not visible at levelEditor.LevelEditor.Draw(LevelEditor.java:84) at levelEditor.LevelEditor.run(LevelEditor.java:55) at java.lang.Thread.run(Unknown Source) ' Re: Need help again... - brandonio21 - 08-19-2012 Ah, so here's the problem. A few lines above your error line, you have this line: [code2=java]for (int y = 0; y < grid.length; y++);[/code2] You inserted a semi-colon ( at the end of your for opening, which effectively destroys the "y" variable, hence your error. Simply remove the semi-colon and you should be good! Re: Need help again... - Moldraxian - 08-20-2012 Wow. Java code looks so much like C++ code it's not even funny. Re: Need help again... - bigbubblewrap - 08-20-2012 ...that's ridiculous, seriously that just sucks <!-- shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt="hock:" title="Shocked" /><!-- shock: --> <!-- s --><img src="{SMILIES_PATH}/icon_e_sad.gif" alt="" title="Sad" /><!-- s --> . But thanks a lot! <!-- s --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!-- s --> Re: Need help again... - Vinwarez - 08-21-2012 Moldraxian Wrote:Wow. Java code looks so much like C++ code it's not even funny.I know only the basic C++ line for printing line and by looking at that it is so different. But if Pawn is similar to C++, then I agree with you! Re: Need help again... - brandonio21 - 08-21-2012 Moldraxian Wrote:Wow. Java code looks so much like C++ code it's not even funny.Haha, well Java is a C based language, meaning that it is syntactically similar. They operate in very different ways, but yes, Java does look like C. Re: Need help again... - Aaron Rogers118 - 09-12-2012 How did they mace all these progaming Languages any way????? |